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– Microvertex, Per-pixel or Ptex painting approaches
– Realtime Physically Based Rendering viewport with HDRL
– Smart Materials with easy set-up options
– Multiple paint Layers. Popular blending modes. Layer groups
– Tight interaction with Photoshop
– Texture size up to 16k
– Fast Ambient Occlusion and Curvature map calculation
– Rich toolset for all kind of painting tasks, and more…


Voxel (volumetric) sculpting key features:
– No topological constraints. Sculpt as you would with Clay
– Complex boolean operations
– Fast kit bashing workflow
Traditional sculpting offers you such powerful technology as:
– Adaptive dynamic tesselation (Live Clay)
– Dozens of fast and fluid sculpting brushes
– Boolean operations with crisp edges


– Auto-retopology (AUTOPO) with user-defined edge loops
– Fast and easy-to-use manual Retopo tools
– Possibility to import reference mesh for retopologization
– Use your current low-poly mesh as your retopo mesh
– Retopo groups with color palette for better management
– Advanced baking settings dialog
– And more…

UV Mapping

– Professional toolset for creating and editing UV-sets
– Native Global Uniform (GU) unwrapping algorithm
– Multiple UV-sets support and management
– Support ABF, LSCM, and Planar unwrapping algorithms
– Individual islands tweaking
– Lastly, it is fast, easy, and fun to use.