首页插件3DMax插件3dsMax自动蒙皮插件Auto-Skin v2.1 + 使用教程

3dsMax自动蒙皮插件Auto-Skin v2.1 + 使用教程

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蒙皮是制作漂亮的动画的必要和重要的步骤,但是3ds Max并不是最有效的工具。所以,这一步可能会很快花费很多时间,对于很多艺术家来说,这样做通常很乏味。

为了使这个工作更快,更少的限制,Auto-Skin将自动化所有蒙皮,在某些情况下,蒙皮之后的结果将不需要我们再次编辑!为了进行这个操作,该工具将生成一个“切片”的角色/对象,动画师将能够使用这个较低的角色/对象进行更快的动画制作!

12步完成蒙皮操作

0. LH | Auto-Skin backup each step in a data linked to the 3ds Max scene. So, when you re-open a 3ds Max scene not finish, you could continue the work in progress to the step where you were with “Open Data”.
1. Select your skin character/object.
2. Select the master rig nammed:
“XXXX_Setup_Ctrl_IK_WalkMaster_G”.
3. Create envelopes. These envelopes will help the software to understand the volumes to create the sliced character.

Enveloppes character cut

Adjust your envelopes with the “Push” tools (5). You can also improve the accuracy of those by directly modifying their geometry, their scale, their position or rotation.
4. Manage symmetry of your envelopes.
8. Gives you an overview, directly on the skin mesh, of the volume defined by the selected enveloppe.
7. In rare cases, this value can be changed to improve the skinning if, by exemple, units or scale mesh is not regular, and that the finished skinning is not good.
8. Generate the low sliced character/object.
9.Make a preview of skinning.
10/11. Adjust skinning settings with the interface skinning tools, overall and/or member.
12.Finalize your skinning !

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