Ozone 提供了完善而独特的空气制作解决方案（和Cinema 4D R10兼容）水晶石他们家也用，使用Ozone绘制出的空气相当逼真，绘制后的世界里有云，有雾，绝不仅仅只是屏幕上的一张天空的图片，Ozone 内有六个插件程序，两个空气模版，一百多个预置空气和云层的样式。它所创造出的天空和空气绝对是最完善，最精美的，Ozone绝对是动画制作者们梦寐以求的专业空气绘制解决方案···
The Ozone 5 plug-in lets you create and render hyper-realistic skies and atmospheres in 3ds Max, Maya, Softimage, Lightwave and Cinema4D.
Ozone 5 implements the cutting-edge technologies developped by e-on software for the simulation and rendering of atmospheric effects. Its atmospheres provide an accurately simulated environment that affects all elements of your scenes and behaves according to nature’s rules.
Ozone 5 is built on the same algorithms and integration technology as Vue xStream, but is limited to atmospheres and skies.
A single license of Ozone 5 can be used with all compatible applications and renderers installed on your system.
* Ozone 5 for Maya works with MentalRay, Maya software and V-Ray renderers.
* Ozone 5 for 3ds Max works with MentalRay and V-Ray renderers.
* Ozone 5 for Softimage works with MentalRay.
* Ozone 5 for LightWave and Cinema4D works with the native renderer.
MentalRay and V-Ray Compatibility
Ozone 5 is fully compatible with MentalRay’s specific technologies, such as Sun&Sky, Photometric Lights, Distributed Bucket Rendering, etc.
Ozone 5 is fully compatible with V-Ray’s specific Sun and Sky technologies.
Ozone 5 will automatically adjust it’s settings to match the effects of these features, whenever they are used in 3ds Max, Maya or Softimage.
Ozone 5 lets you easily disable the rendering of the Ozone sky and/or atmospheric effects (e.g. when using MentalRay or V-Ray Sun&Sky). You can even disable the rendering of Ozone content altogether, for instance when performing tests on the host-application-part of the scene.If the entire Ozone content is disabled from render, the Ozone 5 plug-in won’t be loaded in the first place.
Ozone atmospheric effects can be rendered alongside other volumetric plug-ins running in the host application (contingent upon the implementation of the plug-in). For instance, rendering alongside LightWave HyperVoxels or Maya Fluids is possible.
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