RF插件的诞生对于使用C4D的朋友是很好的福音,可以在C4D中直接模拟在RealFlow中的流体效果,自从2.0版的发布直接改进了在Cinema 4D中的集成,并优化了与MoGraph,Hair和Take System的连接,模拟速度相当惊人。
在新的RealFlow中,SSS觉得最需要提的是他的GPU计算能力,比起老牌的CPU计算能将近快了8倍,8倍这个概念在CG领域是一个质的飞跃,Realflow的集成可以在C4D中非常轻松的工作,SSS非常期待集成在3DMAX中。
NextLimit RealFlow C4D v2.5.3.0083更新日志:
Fixed bugs – Caching
– Cinema 4D crashes on caching if the cache folder field is empty.
– Animated cache offsets do not work in render time.
Daemons
– Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
– Attractor daemon “Internal Radius”, “External Radius” and “Planet Radius” parameters should have units.
– Attractor viewport representation does not match its behavior when Attenuated is enabled.
Rendering
– Mesher vertex maps don’t work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
– There is a one frame offset when rendering meshes with motion blur enabled.
Save and Load
– Particle UVs are not loaded in cache mode.
Parameters
– It is possible to type negative values for scene simulation steps and iterations.
Known bugs
Emitters
– Emitter ID value is not preserved on scene reopening.
Splines
– If a segment is removed the configuration of the circles of the other segments is reset.
– Undo/Redo is not working when a control point is added.
Daemons
– Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.