首页软件CG软件Unity Pro 2018.3.6f1 - 游戏可视化渲染软件

Unity Pro 2018.3.6f1 – 游戏可视化渲染软件

-

Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity Pro制作的电影预告

Unity Pro界面截图01

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro界面截图02

Unity Pro 2018.3.5f1更新日志:

Fixes
2D: Fixed crash on when passing array of nulls to SpriteAtlas.Add. (1089125, 1120906)
Animation: Fixed a crash when parenting an GameObject during an AnimationEvent. (1115423)
Asset Pipeline: Optional parameter added to SceneManager.UnloadScene function allowing to unload assets embedded in a scene without calling UnloadUnusedAssets. (998958, 1111167)
Build Pipeline: Fixed rare data corruption when building asset bundles with LZMA compression. (1118331)
DX12: Fixed a crash when switching to exclusive fullscreen.
Editor: Fixed an issue where text flickers when displaying a button or label using the IMGUI that has a long text with wordwrap enabled. (1106201)
Editor: Fixed crash and validation errors when opening editor windows. (1085277)

Graphics: Disabled GPU skinning in the Editor when Graphics Emulation is enabled. (1107282)
Graphics: Fixed an issue where Light Probe Proxy Volumes did not function correctly with Vulkan as the graphics API. (988476)
Graphics: Improved terrain painting that produces quantization when using OpenGL API. (1114680)
Graphics: Vulkan: Various stability, performance and correctness fixes.
Graphics: Vulkan: Various stability, performance and correctness fixes.
Graphics: [ShaderGraph] Fixed Transparent preview not clearing framebuffer. (1068062)

IL2CPP: Add support for marshaling fields which are arrays of structs which in turn have arrays as fields. (1106047)
IL2CPP: Added protocol support for IPv6 on Windows. (1099133)
IL2CPP: Correctly indicate that IPv6 is not supported on non-IPv6 platforms. (1108823)
IL2CPP: Emit proper C++ code when type names include characters that are not valid for C++ source code. (1108435)
IL2CPP: Fixed a crash when using the Environment.MachineName property on some machines when targeting UWP and make it return results consistent with the Standalone Player. (1093953)
IL2CPP: Fixed an intermittent crash in the native linker on Android. (1108960)
IL2CPP: Fixed InvalidCastException that can sometimes happen when passing managed object that derives from a native Windows Runtime class to native code. For instance, this happens when deriving from Windows.UI.Xaml.Control.ContentDialog and trying to show it. (1104540)

IL2CPP: Generate proper C++ code for an out parameter used as SizeParamIndex. (1115412)
IL2CPP: Handle null explicitly casted to an array and indexed. (1115145)
IL2CPP: Loaded field addresses via unsigned native integer types properly. (1104370)
IL2CPP: Prevent a compilation error in generated C++ code when the ldtoken opcode is used in some cases. (1108435)
IL2CPP: Prevent an compilation error in generated C++ code when an enum field is marshaled. (1104889)
IL2CPP: Prevent an exception during IL2CPP code conversion that can happen with Trace statements in some cases. (1120880)
IL2CPP: Prevented a crash at runtime with the .NET 4.x equivalent scripting runtime that can occcur when an enum is nested in a generic type. (1113091)
IL2CPP: Properly generate code using the in modifier for parameters on abstract methods in a generic type. (1103142)

Package Manager: Fixed moving files in the editor project view (drag and drop) not working in local packages. (1114391, 1117976)

Particles: Fixed erroneous Particle System error message: “Sub-emitters must be children of the system that spawns them”. (949522, 1089804)
Paricles: Fixed Frame Debugger failing to show draw call information for Particle Systems. (1107382)
Particles: Fixed incorrect curve evaluation when using the Limit Velocity over Lifetime module with a micture of optimized and non-optimzied curves. (1096701)
Particles: Fixed particle bounds when using Sprites in the Texture Sheet Animation Module. (1107722)
Particles: Fixed particle trails could being culled incorrectly when using the World Space trails option. (1089679)
Particles: Fixed regression bug where offscreen Particle Systems failed to play. (1114729)
Particles: Fixed scaling regression bugs with Particle Systems. (1112937, 1116160)
Particles: Fixed Velocity Module Speed Modfiier not applied to the initial simulation step of newly spawned particles. (1111134)
Particles: Update particle bounce light immediately when the multiplier is changed on the Light. (1102543)
Physics: Ensure that ContactPoint2D and Collision2D types do not get stripped causing a crash. (1121995)
Prefabs: Fixed references to Prefabs from scene getting lost if prefab is modified. (1116476)
Prefabs: Updated Undo to return Prefab instances with missing assets to previous state correctly. (1056446, 1120322)

Scripting Upgrade: Fixed crash in ScriptUpdater.exe when code contains qualified references to methods of type that were statically imported (#using static). (1081267)
Shaders: Fixed incorrect shader code generation with tessellation shaders when using the Vulkan API. (1092160)
Universal Windows Platform: Fixed IL2CPP crashing when using certain new types (like Windows.Foundation.GuidHelper.Equals) in Windows SDK 17763 or newer.
Universal Windows Platform: Fixed memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh.SetUVs(), Mesh.SetTriangles() methods. (1042218)
Windows: Fixed setting refresh rate in exclusive fullscreen mode having no effect on D3D11 and D3D12. (975924)

XR: XR devices in new input system package are now all Y-up is away from the user. (1091918)

官方网站:https://unity3d.com/

资源下载此资源仅限VIP下载,请先
材料下载方式仅为百度网盘,赞助前请先确认是否可以访问网盘。链接失效请评论或联系站长。复制密码如有错误请手动输入后面四位英文数字。解压密码可查看网站右上角解压菜单下的说明。

热门文章

最新资源

最多评论