在这个Cinema 4D Octane教程系列中,作者将向我们展示完整的3d场景搭建教程,如何使用既透明又有光泽的着色器设置树木和草地,并设置随机颜色节点以获取更多变化,以及使用顶点图和程序性噪声来创建死区,并用土壤和岩石的真实位移纹理填充这些区域。文件编号:201804060915

In this multi-part Cinema 4D Octane tutorial series, the author will show us how to set Forest trees and grasslands using both transparent and shiny shaders, and dial out the grass patch settings and random color nodes to get more variation, and Use vertex maps and procedural noise to create dead zones and fill these areas with textures of the real displacements of soil and rock.

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