首页教程3DMax教程3DMax建筑建模及渲染技法教程Digital Tutors Creating Five Architecture Facades in 3ds Max and V-Ray

3DMax建筑建模及渲染技法教程Digital Tutors Creating Five Architecture Facades in 3ds Max and V-Ray

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使用软件:3ds Max and V-Ray
官方地址:DEMO
资源标签:建模技术,室外渲染

在Digital Tutors – Creating Five Architecture Facades in 3ds Max and V-Ray教程中,我们将看看创建各种建筑外墙的建模技术以及渲染技法,我们也会看到作者如何在3DMAX使用CAD图,将覆盖现有的主题如动画移动物体的立面上甚至创造播种采用实时生长插件,将学习如何快速设置优化的灯光,相机和渲染设置,使您可以实现快速渲染和令人印象深刻的结果···

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课程列表

01. Introduction and project overview 01:27
02. Importing CAD design plans and content overview 07:24
03. Rotating CAD plans and starting the context model 05:58
04. Modeling the sidewalks and planters 09:59
05. Modeling the road markings and entrance steps 10:51
06. Modeling the base geometry of the first facade 09:40
07. Editing the base geometry for the square and round windows 09:07
08. Modeling the profiled banding and decorative columns 11:13
09. Modeling the windows 10:49
10. Editing the facade with window openings and side walls 10:21
11. Using XRef scenes and introduction to the second facade 04:56
12. Starting the modeling of slabs and outer walls for the second facade05:56
13. Modeling the front face of the off-shutter concrete wall for the second facade09:59
14. Modeling the back face and side edge of the off-shutter concrete wall06:46
15. Modeling detailed glass balustrades and shutters11:15
16. Different methods for modeling shutters05:25
17. Modeling the shutter rails from existing geometry06:42
18. Animating the shutters05:44
19. Modeling the glazing using one object09:46
20. Modeling the roof slab and editing the existing facade parts11:24
21. In-depth introduction to the third facade04:40
22. Using import, merge and modeling the organic walls of the third facade10:04
23. Adding openings and detail to the organic walls of the third facade10:38
24. Modifying the smooth and sharp edges of the organic walls11:15
25. Modeling extensions and connections to the organic walls11:46
26. Editing the floor slabs to include planters on the third facade11:46
27. Editing the balustrades and slabs on the third facade06:21
28. Modeling and growing ivy plants in real time off the slab edges08:57
29. Modeling a low poly ivy plant using a textured edit poly06:57
30. Creating a proxy of the ivy plant09:23
31. Learning when to use a proxy and how to save out to separate files05:04
32. Texturing the first facade using optimized V-Ray materials and UVW map11:09
33. Shortcuts to texturing the second facade07:13
34. Editing textures and tips for texturing grouped objects08:17
35. Texturing the context and adding more proxy plants08:45
36. Using XRef scenes and initial camera and lighting settings11:05
37. Setting up render settings and first test renders09:16
38. Managing reflections with precision using textured objects08:43
39. Environment and background settings in V-Ray12:33
40. Post-production in Photoshop using custom backgrounds and overlays14:17

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