每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
视频预览
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v7.1.1更新日志:
NEW FEATURES
- Added support of instancing in the Character Geometry file (animated or not)
- Added “Mesh Target” mode on Goto Behavior
IMPROVEMENTS
- Added a Far Clip Distance in the Simulation Cache Proxy
- Enabled multithreading in the Renderman Plugin
- Added curve type parameter when rendering fur with the Renderman Plugin
- Added search field in the Add / Remove Mesh Assets Helper in the Layout Tool
- Added fallback on Goto Behavior when target is outside the navigation mesh
- Added Stop On Target Reached option on Goto Behavior (on by default)
BUG FIXES
- Fixed Cryptomatte passe when using multiple Crowd Render Proxies
- Fixed Entity Type detection size not taken into account in Perception
- Fixed Keyframe Locator creation / deletion in the Layout Tool
- Fixed ground adaptation when using multiple Layout Files in the Layout Tool
- Fixed fur rendering when using a specific number of CV per curve
- Fixed rendering of Geometry Behavior when not starting at frame 0
- Fixed rendering of Geometry Behavior when using instancing
- Fixed refresh when changing ground adaptation in the Simulation Cache Proxy Manager
- Fixed “AEreplaceCompound” error message in the Simulation Cache Proxy
- Fixed ChOps connection deletion
- Fixed ChOps error message when connecting in a backward way
- Fixed reinitializing Layout Editor window position when a new layout file is loaded
- Fixed layout files not being added when archiving a scene
- Fixed terrain not being taken into account when using layout in Houdini plugin
- Fixed a crash in Houdini when trying to add shader attributes with invalid names. Invalid names are now encoded
- Fixed uvs in Houdini when rendering with Arnold
- Fixed ground adaptation when legs are attached to a spine with null length
REFACTORING
- Updated Render Checker for Renderman 22
- The Simulation Cache Library Tool is now available without a license
- Renamed Entity Type parameter Detection Shape and Detection Shape Offset
SUPPORTED RENDERING ENGINES
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5