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Maya人群动画插件:Golaem Crowd v7.1.1 For 2016-2019 Win

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每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。

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Maya人群动画插件:Golaem Crowd v7.1.1 For 2016-2019 Win
Golaem Crowd

集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。

Maya人群动画插件:Golaem Crowd v7.1.1 For 2016-2019 Win
Golaem Crowd

Golaem Crowd v7.1.1更新日志:

NEW FEATURES

  • Added support of instancing in the Character Geometry file (animated or not)
  • Added “Mesh Target” mode on Goto Behavior

IMPROVEMENTS

  • Added a Far Clip Distance in the Simulation Cache Proxy
  • Enabled multithreading in the Renderman Plugin
  • Added curve type parameter when rendering fur with the Renderman Plugin
  • Added search field in the Add / Remove Mesh Assets Helper in the Layout Tool
  • Added fallback on Goto Behavior when target is outside the navigation mesh
  • Added Stop On Target Reached option on Goto Behavior (on by default)

BUG FIXES

  • Fixed Cryptomatte passe when using multiple Crowd Render Proxies
  • Fixed Entity Type detection size not taken into account in Perception
  • Fixed Keyframe Locator creation / deletion in the Layout Tool
  • Fixed ground adaptation when using multiple Layout Files in the Layout Tool
  • Fixed fur rendering when using a specific number of CV per curve
  • Fixed rendering of Geometry Behavior when not starting at frame 0
  • Fixed rendering of Geometry Behavior when using instancing
  • Fixed refresh when changing ground adaptation in the Simulation Cache Proxy Manager
  • Fixed “AEreplaceCompound” error message in the Simulation Cache Proxy
  • Fixed ChOps connection deletion
  • Fixed ChOps error message when connecting in a backward way
  • Fixed reinitializing Layout Editor window position when a new layout file is loaded
  • Fixed layout files not being added when archiving a scene
  • Fixed terrain not being taken into account when using layout in Houdini plugin
  • Fixed a crash in Houdini when trying to add shader attributes with invalid names. Invalid names are now encoded
  • Fixed uvs in Houdini when rendering with Arnold
  • Fixed ground adaptation when legs are attached to a spine with null length

REFACTORING

  • Updated Render Checker for Renderman 22
  • The Simulation Cache Library Tool is now available without a license
  • Renamed Entity Type parameter Detection Shape and Detection Shape Offset

SUPPORTED RENDERING ENGINES

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5
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