Golaem Crowd 可以在Maya中轻松实现角色动画集群渲染,从1个到数千万个,iiidea.cn建议看看生化危机中的集群怪物就显得很容易领悟了。
GolaemCrowd v6.2.2更新日志
NEW FEATURES
New NavAndLoco Behavior which uses Motion Clips to drive the avoidance of Character (beta)
IMPROVEMENTS
Support of displacement in the Redshift plugin
Smart selection in the Layout Tool
Relative percentage in the Geometry Tab of the Character Maker
BUG FIXES
Fixed Vector Field Outer Flow not working with Viewport 2.0
Fixed Vector Field Clear Surface button with Viewport 2.0
Fixed Vector Field Resolution with Viewport 2.0
Fixed display issues with cloths in Cache Replay mode
Fixed Population Tool slot orientation with Legacy Viewport
Fixed automatic creation of Golaem Attributes
Fixed ignored Golaem Attributes
Fixed altered Maya shadows when creating Golaem nodes
Fixed ground adaptation when combined with an animation with fully extended legs
Fixed physics parameters not converted when using a custom Golaem Unit
Fixed a crash when using Golaem Attributes and the ChOp Behavior
Fixed a crash when rendering multple Render Proxies with different Shader Attributes
Fixed a crash when adding more Character Files than required in the Render Proxy
Fixed a mirror issue when using 3D grounds
Fixed a potential crash when rendering different entity types with Renderman or 3Delight
REFACTORING
Support of Mtoa 2.10 Shading system
Warning message when a Simulation Cache is baked using a PLE License
Changed position of “Fix Pos/Orient on Blending Frames” parameter in the Character Maker
Renamed Golaem Attributes accesses in Expressions / ChOp Behavior from this.kb/crowdFieldKB.name to this.attribute/sharedAttribute.name
SUPPORTED RENDERING ENGINES
Mtoa 1.4.X
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.30
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
Mtoa 2.0 & 2.1
Redshift 2.0.91-93