在本Maya,ZBrush和TopoGun教程中创建数字生物模型的技术和工作流程,在这些课程中,将采用2D概念并将其转化为3D数字模型的创意过程,首先将其完全重新转换为可以进行索具和动画的清洁网格,在本教程结束时,将完成创建电影就绪角色概念的整个概念过程,该过程根据3D打印标准进行制作。

所需软件:Maya ,TopoGun ,ZBrush

In this Maya, ZBrush, and TopoGun tutorial, the technology and workflow for creating a digital biology model will be used. In these courses, the 2D concept will be adopted and transformed into the creative process of the 3D digital model. First of all, it will be fully converted to be able to carry out With a clean mesh of animation and animation, Creating a Sea Creature in Maya and ZBrush at the end of this tutorial, the entire conceptual process of creating a movie-ready character concept will be completed. This process is based on the 3D printing standard and is demonstrated in a dramatic manner.

Required Software: Maya, TopoGun, ZBrush

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