Substance Painter是一款3D材质软件,可纹理制作,渲染和三维结合工作,使用该软件,可以使用一套完整的纹理工具,例如:PBR和粒子绘图,具有透明度控制的画笔,材质和智能蒙版的程序效果。

Substance Painter是一款全新的3D设计,可为我们以前从未见过的现代游戏创建质感,该软件可作为最具创新性和用户友好的3D材质绘图之一,选择画笔,选择材质并根据需要进行编辑,然后开始绘画,每个动作一次应用于所有通道并立即渲染,还可以在4K分辨率下为每个地图设计网格中的多种材质。

SubstancePainter 2018.1.0.2128 更新日志

Added:
New overall style (icons, color, behavior)
New default layout
[Tablet] User experience enhancement while painting
[Main menu] Sort native items in views and toolbars first
[Main menu] Move quick mask actions in viewport section
[Main menu] Move right-click actions into viewport section
[Main menu] Rename “View” menu as “Window”
[Quick menu] New tool properties by right click in viewport
[Dock widget] New dock toolbar for quick reduce/recall
[Display settings] Camera and viewer settings window merged
[Layer stack] Contextual right click menu
[Layer stack] Drag and drop to move any effect within the same layer
[Toolbar] Reorganization of toolbar and new contextual toolbar
[Tools toolbar] Split clone tool into two separate tools
[Tools properties] Lighter background grayscale value in the preview
[Tools properties] Organization in tabs (fill and tools)
[Tool] Painting result matches the stencil
[Viewport] New cursor for fill layer
[Viewport] Smoother navigation and painting (higher frame rate)
[Viewport] Material/Channel/Map selection combobox in viewport
[Viewport] Reduce flickering while rotating (shadow on)
[Shelf] Display materials by default when opening Painter
[Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
[Shelf] Reorganize materials folders to fit Substance Source structure
[Shelf] Drag and drop materials directly on the mesh in the viewport
[Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
[Shelf] New 3D Linear Gradient mask generator using mesh position
[Shelf] Updated base Noises to support non square expansion
[Shelf] Added new template and export preset for Lens Studio (Snap application)
[Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
[Shelf] New sample project “TilingMaterial” to create seamless tiling materials
[Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
[Sliders] New sliders and grayscale/color bars style and behavior
[Bakers] Allow use of full scene bounding box to compute the position map
[Shader] Remove height force parameter from the default shader parameters
[Engine] Substance engine updated
[Engine] No or less discontinuities across UV chunks
[Plugins] Import materials downloaded from Substance Source more quickly
[Plugins] Update all plugins to match new overall style
[Preferences] Preview background color changes automatically
[Clean] Reduced risk of project corruption
[Open] Opening project time improvement
[New project] New project – mesh update time improvement
[Save] Saving Project time improvement
[Log] License type reported in log
[TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”
Rename “Additional maps” as “Mesh maps”

Fixed:
[Viewport] Bad performances with meshes containing a lot of sub-objects
[Tools properties] Channel disabled when dragging and dropping an image into the material slot
[Tools properties] Brush preview is broken with smudge and clone tools
[Texture set] Channels order is wrong when using templates
[Shelf] Missing icon for Grayscale Conversion generator
[Shelf] Sign Circle Number alpha is broken (missing font)
Incorrect detection of integrated GPUs at launch
[Crash] Drag-and-droping an imported ressource named with a # character
[Engine] Vram detection issue on integrated GPU
[Engine] Fixed numerous crashes in Substance Engine Linker
[Engine] Square artefacts when changing resolution
[Post Effects] Interface resize is slow when post effects are on
[Bakers] Scene unit is not correctly respected for Ray Distance values
[Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
[Bakers] Match by name ignores some meshes with specific names
[Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
[Bakers] ID Baking fails with binary FBX meshes from Blender
[Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss
[Linux] Only one CPU thread is used when baking
[MacOS] Crash with brush cursor moving over the viewport

Known Issues:
Computation freeze on AMD VEGA GPUs
Distorsion post process not taken into account while exporting in IRay (alpha)

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