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首页 插件 3DMax插件 Project Manager 3.12.37 For 3DMax 2014/2021项目资源组织管理插件

Project Manager 3.12.37 For 3DMax 2014/2021项目资源组织管理插件

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Project Manager在3ds max中工作起到组织作品的作用,它将帮助我们的模型和材质库组织起来,该组织系统允许在不同的目录中保持参考目录,而不必重复您的硬盘驱动器上的文件夹,还包含一个Batch Render Relink系统,是一个非常不错的插件。

下载页面包含的版本:ProjectManager 2.92.09,3.10.32,3.12.37

Project Manager 01 - Project Manager 3.12.37 For 3DMax 2014/2021项目资源组织管理插件

ProjectManager主要特点:

简化在现场添加任何类型的资产,例如模型,材料,纹理和IES
编目模型,材料,纹理和IES库
在网络上同步数据库。
全面支持所有类型的拖放(编目,合并,应用材料等)
显示位图,三维模型,代理,IES,材质库和其他文件类型(包括HDR,EXR,PSD等格式)的缩略图,
材料,IES和BVH文件的交互式渲染预览[*新]
能够从合并中排除不需要的对象。
自动修复合并模型的纹理路径。
用其他对象替换场景对象
自动将合并模型转换为代理(Vray,Corona等)
能够使用材质保存和恢复代理对象
用地图保存模型和材料
使用修饰符保存/恢复材质
支持Slate材质编辑器
按名称,说明和标签搜索文件。
能够将描述和标签添加到最大,最大和图像文件。
在3Ds Max,AutoCad,SketchUp和Biped文件中显示嵌入的缩略图。

更新日期:

Project Manager version 3.12.17

  • Adds an ability to colorize Favorites
  • Adds an ability to display sub-folders in Favorites
  • Adds an ability to display assets from multiple selected Favorites
  • Adds an ability to sort Favorites alphabetically
  • Adds an ability to optimize database from the Preferences dialog
  • Speeds-up adding files to Favorites using drag&drop
  • Adds support to Corona 6
  • Opens the “Mass Rename” tool using F2 hotkey when multiply assets are selected
  • Fixes an issue with upgrading large databases to 3rd version
  • Fixes some issues with lighting and camera views in some cases when rendering previews for 3d models
  • Fixes an issue with dragging materials/textures to multi/sub-object materials in 3ds Max 2021
  • Fixes a bug with auto-updating
  • Some optimizations & speed improvements

Project Manager version 3.11.45

August 3, 2020

  • Adds an ability to convert and resize images
  • Adds support to VRay 5
  • Adds support to TX image format
  • Adds support to ambient occlusion map used with V-Ray and Corona when creating PBR materials from multiple textures
  • Speed-up opening Favorites folder
  • Speeds up opening the “Favorites” dialog
  • Speeds up adding files to Favorites using the “Favorites” dialog
  • Various other memory and speed optimizations
  • Fixes a minor issue with creating PBR materials from multiple textures.
  • Fixes an issue with saving the models selected from a scene as separate files when the “Save Assets” option is off
  • Fixes an issue with saving the materials from a scene to the material library when the “SaveCopy with Bitmaps” option is off.
  • Fixes a bug with opening Mass Rename Tool in versions 3.10.27-3.10.33.
  • Fixes an issue with searching by materials

Project Manager version 3.10.27

June 4, 2020

  • Ability to create PBR (Physically Based Rendering) materials when dragging multiple bitmaps. Currently are supported next renderers: VRay, Corona, Arnold, Redshift, Octane and FStorm
  • Adds an ability to change item’s preview size in the list using CTRL with mouse wheel
  • Adds buttons to the toolbar on the Textures tab for creating materials from selected bitmaps
  • Adds a new BatchModes to ‘Batch Render&Relink’ API – #RelinkPreSave, #RelinkPostSave. See an example in file “presetsAPI examplesBatch Script Example.ms”
  • Fixes an issue with display search result when searching in comments is on
  • Fixes a bug with merging models when Corona Interactive rendering is running
  • Fixes an issue with placing materials to Slate Material Editor when option “Convert file paths to UNC” is turned on
  • Fixes an issue with creating PBR materials from SBSAR files in 3ds Max 2017 and below
  • Fixes an issue with getting information about bitmaps from the cache

官方网站:https://3d-kstudio.com/

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