Arnold渲染器是一个多平台的渲染系统,此为Houdini版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。

Arnold 渲染作品集合

Arnold v3.1.1 Houdini更新日志:

Enhancements
Translate volume shader for custom procedurals (htoa#1095)

Fixes
Fixed alembic procedural motion vectors pass (htoa#1087)
alembic packed primitive motion blur issue with SOP transform (htoa#1101)
Fixed alembic traversal threading issue (htoa#1103, core#7456)
alembic crash fixed with make_instance enabled and changing frames (core#7446)
alembic files with single entry array attributes should be considered not arrays (core#7413)
Copy id to child alembic nodes (core#7442)
Texture baking uv layer fix (htoa#1102)
Update state_int node interface (htoa#1096)
Gain function in range shader is inverted (core#7477)

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