这是鼎鼎大名ALLEGORITHMIC公司Substance系列的Painter软件,一个着名和强大的用于各种3D模型的纹理绘制软件,SSS认为软件的界面是比较简介的,所以是一个易于使用,对纹理处理非常方便的软件。

Substance Painter 输出的贴图于U3D,Unrealengine游戏引擎中的效果

具SSS了解该软件提供了多UV的展开能力,当然可想而知绝对没有人为展开的那么科学,这个软件每个月20美元的租凭价格说实话还是蛮贵的,整套授权600美元的样子。

Substance Painter 贴图制作

SP 2017.4.2.2052更新日志

Added:
[Export] Get the status of an export with step progress
[Export] Allow cancelling an export
[Export] Export textures to Sketchfab without loosing normal map quality
[Export] Export in glTF binary format (glb)
[Export] Allow resizing columns in configuration tab of the export window
[Shader] Add a changelog for the shader API
[Scripting] Add Before and After callback functions when exporting textures
[Iray] Upgrade to SDK 2017.1 (support of Volta GPUs)

Fixed:
Crash when quitting the application before the main window is displayed
[MAC] Crash when loading grayscale maps with IRAY
[MAC] VRAM detection is not correct with the new High Sierra OS
[Plugin] Downloading assets from Substance Source does not work anymore
[Scripting] Incorrect minimum plugin version detection
[Export] Fail to save export preset after exporting textures
[Instancing] Issue on generators instantiated in a TextureSet with no Additional Maps
[Viewport] Dithering does not work with resolution above 4k
[Viewport] 2D View material display is covered with noise
[Shelf] Improve loading time for shelf presets
[Engine] Incorrect blending when painting under color selection

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