Dialogue System for Unity可以轻松地为游戏添加交互式对话和任务,它是一个完整的,强大的解决方案,包括基于视觉节点的编辑器,对话UI,过场动画,任务日志,保存/加载等等。
它的核心是一个精益高效的对话系统,大量包含的可选附加组件使您可以快速轻松地将对话放入项目并与其他产品进行集成,不需要脚本,并且包含完整的C#源代码。
Unity Dialogue System v2.1.2更新日志
2.1.2 (当前)已发布 2019年2月12日
– Changed: Shortened folder names.
– Added: InputDeviceMethods utility component to access InputDeviceManager in inspector.
– Improved: Dialogue Editor can now support full color range for custom node colors for actors.
– Improved: BarkGroupMembers can now queue barks within their groups instead of suppressing other members’ barks.
– Fixed: MessageSystem no longer throws error if sending message from object that’s being destroyed.
– Fixed: RuntimeTypeUtility API change to address iOS issue.
– Fixed: GameObjects with multiple Dialogue System Triggers set to pause during conversations now pause & unpause correctly.
– Fixed: In Focus template UI, moved text field on top of subtitle panel so it can be visible during subtitles.