Unity Pro 2017.4.11f1更新日志
XR: Enabled Oculus Asymmetric FOV support.
(955711) – 2D: Fix Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android.
(953849) – Android: Fixes issue where Android keyboard crashes app when selecting text in Input field on some Sony and Samsung devices.
(None) – Animation: Changed default StateMachine node width so that all nodes align vertically.
(1066253) – Editor: Fixed an issue where supply a null parameter to UpdateTransformMask would cause Unity to crash while importing/re-importing – an FBX asset.
(975732) – Editor: Fix assets are not created from drop down menu if any projectSettings are opened in inspector.
(1010840) – Editor: GPU Profiling depends on the real state of graphics jobs and not project settings; ‘-force-gfx-jobs off’ will allow profiling – and profiling in Editor is now possible.
(1065223) – IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn’t exit before player shutdown.
(1071863 (1027837)) – Input: Fixed mouse event callbacks for multiple camera viewports.
(1076353 (1054444)) – Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
(1076350 (1025263)) – Physics: Fix a performance regression when using Continuous collision detection on kinematic bodies.
(1072966 (825035)) (1043613) – Prefab: Reverting changes on applied prefab – crashes Unity.
(1006498 (996666)) – Profiler: Fixed self profiling errors in deep profiling mode.
(1073342) – PS4: Billboarding tree rendering now works correctly when using PSVR.
(1051378) – UI: Fixed issue where animation would take precedence over layout component positioning.
(None) – Version Control: Editor Fix potential crash when calling Provider.GetLatest Jake Turner.
(1072548) – Vita: Fixed failure when creating Vita patch packages containing files of 2GB or larger.
(1029569) – XR: Fix failure to render Splash Screen when using Oculus.
(1067986 (1025433) – XR: Fix Play mode crash when continually running Windows MR in editor.