Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。
特点:
其他改进包括艺术家的新工具,如运行时动画绑定和音频,视频和DCC工具的更改。时间轴现在是一个经过验证的包,其中包含一个新的信号功能,允许时间轴与场景对象进行交互。
对移动发布的更改包括修补应用程序包而不是执行完全重建的功能,新的移动自适应性能功能可提供有关热趋势的数据等。
Linux用户将很高兴在这里可以预览兼容版本的Unity Editor。
性能改进包括继续研究多线程面向数据的技术堆栈,可以在创建Megacity演示的过程中看到。同时还宣布了与Havok合作开发的新物理解决方案。
发行说明
2019.1.6f1 Release Notes
System Requirements Changes
Nothing changed.
Improvements
- XR: Updated Vuforia to version 8.1.11.
Fixes
- Animation: Fixed Bezier curve segments conversion to Hermite when evaluating Animation Curves with weighted tangents. (1124522, 1143423)
- Asset Import: Fixed alpha transparency enabling itself in import settings. (1117308, 1150834)
- Asset Import: Fixed assetBundle.LoadAsset returning null when the .asset bundle file is in the same folder as all its assets. (1140186, 1156153)
- Editor: Fixed calling FrameTimingManager.GetVSyncsPerSecond() crashing the Editor. (1148335, 1152183)
- Editor: Fixed several Inspector window layouting issues. (1134112, 1155406)
- Editor: Fixed Sorting Groups were not properly displayed in the Inspector Window. (1148706, 1155408)
- Editor: Fixed XR SDK list custom options collapsing when selected without pressing the drop down arrow. (1142001, 1147078)
- Graphics: Fixed hang during shutdown which could happen when running C# Jobs within a ScriptableRenderPipeline. (1142765, 1152343)
- IL2CPP: Corrected handling of exceptions in some try/finally situations. (1136256, 1152171)
- IL2CPP: Fixed a performance issue with lumped builds.
- IL2CPP: Fixed AppleTlsProvider error on iOS when Strip Engine Code is enabled caused by incorrectly falling back to AppleTlsProvider. (1134343, 1154766)
- IL2CPP: Handled the this reference passed to a method via an in parameter. (1143749, 1148116)
- Input: Fixed a button on knuckles controller not reporting. (1143824, 1143825)
- OpenGL: Fixed Video Player Leaks GfxDriver Memory. (1136233, 1148734)
- Package Manager: Fixed issues with samples display overlaps. (1140326, 1142540)
- Particles: Added error when calling Gradient.Evalute with a NaN. (1147106, 1154410)
- Particles: Ensure Force Fields belonging to disabled Game Objects do not affect any Particle Systems. (1149364, 1154411)
- Particles: Ensure particle trails start from exact particle spawning position. (1147999, 1154408)
- Particles: Ensured curve previews are updated when pasting component values. (972302, 1154414)
- Particles: Fixed a crash when a Particle System destroys itself with stop action “Destroy”. (1147642, 1154409)
- Particles: Fixed an assert in debug builds due to invalid sampling of an Animation Curve in a rare edge case. (1111257, 1154412)
- Particles: Fixed flickering sub-emitter trails if sub-emitter particles are cleared before Particle System finishes playing. (1146677, 1154407)
- Particles: Fixed the jitter when updating position in LateUpdate and using Custom Simulation Space. (1149016, 1154406)
- Particles: Fixed the glitches when rendering trails and using Custom Simulation Space together. (1092072, 1154413)
- SceneManager: Fixed Scene view skybox toggle not working in Prefab Mode if no Prefab editing environment scene is specified. (1153083, 1154310)
- SceneManager: Fixed Skybox and lighting for Prefab Mode environment scenes not working correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. (1112978, 1146200)
- Scripting: Fixed an issue where references to UnityEditor.iOS.Xcode might not be added to Visual Studio project files (1129177, 1153081)
- Scripting Upgrade: Fixed AssemblyUpdater.exe failing silently if Unity is installed to a path with spaces (1154131, 1154969)
- Timeline: Fixed copying a Control Clip during play mode throwing exceptions. (1141581, 1150614)
- Timeline: Fixed director controls being disabled in subtimelines. (1133836, 1151217)
- Timeline: Fixed invalid assets in the Timeline Clipboard not being cleared when going into or out of PlayMode. (1144473, 1150593)
- Timeline: Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. (1149653, 1150586)
- Timeline: Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261, 1150595)
- Timeline: Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. (1148709, 1150600)
- Timeline: Fixed playhead being drawn above bottom scrollbar. (1134016, 1150608)
- Timeline: Fixed resizing timeline window affecting its zoom value. (1147150, 1150589)
- Timeline: Fixed Signal Asset creation dialog throwing exceptions when canceled on macOS. (1141959, 1150602)
- Timeline: Fixed snap relaxing not responding to Command on Mac, instead of Control. (1149144, 1150611)
- Timeline: Fixed timeline not being played correctly when building a player with Mono and Managed Stripping Level set higher than Low. (1133182, 1150583)
- UI: Fixed performance issue with CanvasGroup getting notifications all the time. (1149387, 1153402)
- UI Elements: Fixed PropertyField layouting issue with vector data types. (1145908, 1155409)
- UI Elements: Fixed UIElements not rendering on OpenGL Core 4.3 and 4.4. (1146281, 1146291)
- Version Control: Fixed Script Execution Order inspector “Apply” button in some cases throwing errors under Perforce. (1153207, 1153406)
- XR: Fixed source state assert if there are no source states to get in Windows MR Gesture Recognizer. (1152462, 1156185)
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