3D Coat是一个三维建模和数字雕刻软件,跟Mudbox软件先类似,我们可以随时掌握创建完整的纹理和3D模型,3D Coat是建模师,游戏开发等设计员的所必要学的工具。
在3D Coat中有个比较先进的编辑器,他非常适合体素雕刻,SSS认为这些对专业人士可以创造任何复杂程度的细节,在软件中我们可以随时改变项目的布局,而不用担心拓扑的问题,他给我们最终带来作品的更上一层楼。
特征:
HDRL实时渲染场景
智能材料具有很高的可定制性
在几个单独的绘画图层,循环图层和图层组中分层建模
与Photoshop软件的非常好的交互(用于编辑图像)
纹理或纹理高达16K
快速计算和处理
丰富的工具,适合所有类型的绘画作品和…
在身体和雕塑设计中没有拓扑限制
布尔操作复杂
在工作的边缘执行布尔操作
将自动化拓扑构建到相同的用户定义边界
可以通过重新拓扑过程导入参考网格
能够以不同颜色对Retopo进行分组以便更好地管理
非常灵活和灵活的设置
支持多组UV集
支持ABF,LSCM
简单,快速和有趣的使用
3D-Coat v4.8.16 更新日志:
– Retopo via decimation works correctly with objects of non 1.0 scale.
– Lasso works correctly in fill tool
– Correct Transform+pick volumes. Use CTRL/SHIFT to select/unselect.
– fixed problem of some commands in space menu (at the end of list)
– Fixed potential instability in Light Baking Tool.
– RFill (Quad Fill) included into regular retopo toolset, corrected to work as expected.
Curves:
– fill by patch remade. Should be faster and more accurate.
– joining points.
– reworked RMB menu
– projecting points on plane
– Correct EPS/spline import export. IGES supported. But IGES is not included in community version, if you need to test it, send me request I will send special key.
– possibility to link several points if snapping to points enabled. They will be moved together.
– many more small changes