支付积分:15/积分 出品商家:cgsociety 官方地址:DEMO 资源标签:摄影技术,游戏开发 |
摄影测量是从一组照片中拉动视觉数据的过程,目的是产生全纹理的高多边形模型。这是一个工具,用于在许多不同的行业,如地图制作,考古和电影。直到最近,这个过程开始进入游戏行业,最显著的例子为星球大战:前线。摄影测量已经显着提高了质量水平的人期望他们的游戏,并将成为更多的一个标准的做法,在几年来。这项技术即将真正着火!在这个类中,你将获得相关的软件的掌握,以及所需的摄影技术,以获得最佳的效果。不仅如此,但你也将学习如何这种做法适合一个游戏开发管道-翻译你的摄影测量创造进入行业标准的游戏模型在实时引擎中使用,并在基于物理的材料浮出水面。
教程大纲
周一 – Introduction to Photogrammetry
Overview of Photogrammetry, and practical application in modern day video games
Touch on required software packages
Basic photogrammetry techniques
Discuss ideal qualities in photos for the best image processing
周二 – Isolated Objects
Students are to choose a theme for their isolated object shooting sessions
Advanced photogrammetry techniques
How to handle objects with bright specularity
Discuss how to setup a rig for shooting isolated objects
周三 – Facades
Students are to choose a theme for their assortment of facades
Overview of photography techniques specific to facades
Discuss time of day, ideal lighting conditions for shooting outside, and work-arounds
周四 – Cleaning Up the Data
How to import models and textures into ZBrush
Cleaning up scan data in ZBrush: geometry, and textures
Looking ahead! Overview of industry standard game model creation
UV mapping theory and practices
周五 – Building the Final Assets
Students will learn how to make texture bakes, and what the roles of the various bakes are
Looking ahead! Overview of physics based materials (PBR)
周六 – Bringing It All Together
Introduction to the Marmoset Toolbag
How to import your model
How to construct a material
How to set up your scene