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资源标签:渲染,建模,材质

在这个教程中,作者如何发展的二维(三维)的概念应用到模式的变化,作者在查看器将指导整个过程,从通过建模,UV布局,textures,绘画,着色和渲染的照明,它的目标是展示的示范模式”艺术家友好的和直观的工作流和知识共享模式的2D和3D的CAN网桥的概念艺术的发展积极的外观在2D与3D原画的灵活性··

gnomon-workshop-3d-development-modo-01

涵盖内容

Modeling
UV Mapping
Material Setup
Texturing
Shading
Rendering
Volumetric Clouds and Dust
HDR

gnomon-workshop-3d-development-modo-02

课程

01. Introduction
02. Tires
03. Truck Part A
04. Truck Part B
05. Positioning Truck and Buildings
06. Ground
07. UVs Part A
08. UVs Part B
09. Material Setup Part A
10. Material Setup Part B
11. Procedurals
12. Texturing Splatter
13. Texturing Tire
14. Updating Textures
15. Update Tire Texture
16. Shading The Buildings
17. AO Passes and Render Passes
18. Volumetric Final Clouds
19. Volume Dust and HDR