在每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v6.3.1更新日志:
IMPROVEMENTS
GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
Added PLE License check in the Crowd Render Settings Checker
Support of CryptoMatte in V-Ray
Support of string Shader Attributes in V-Ray
Added support for Python user callbacks when most Golaem nodes are created
Added support for MEL user callbacks when a Crowd Manager Node is created
New Footprint counter attribute in the Motion Clip Node
New Max Step Spine Ratio attribute in the GroundAdapt Behavior
Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
Terrain Locator can now be parented to animate its transform
The number of triangles of a Locomotion database is now displayed in the Visual Feedback
BUG FIXES
Fixed slowdown when opening scenes with references
Fixed conversion of IK chains with null length bones
Fixed Entity selection in Cache Replay Mode in Maya 2018
Fixed computation of Cloth when using an AdaptOrientation Behavior
Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
Fixed Alembic Export reverted normals for .gcg Character Geometry Files
Fixed ground adaptation errors when 3D Terrains
Fixed a crash when not setting an expression in the GoTo Behavior
Fixed a crash when a Behavior Graph is invalid
Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
Fixed External Entity Locator Attribute Editor
Fixed Population Tool slot edition not saved in Maya 2018
Fixed Golaem Shelf when using a Layout license
Fixed custom default shader with Mtoa 2.x and 3.x
Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
Fixed ground adaptation when “Create neutral animation” is true in the Locomotion Behavior
Fixed ground adaptation footprint position computation
Fixed support sequence not correctly saved in the Character Maker
Fixed paintedColor Channel
REFACTORING
Updated warning messages when exporting a Motion File using Squash’n’Stretch
Refactored Group Entity Types and SetFormation Behavior Attribute Editor
API
New -boneOrientation in the glmSimulationCacheTool command
SUPPORTED RENDERING ENGINES
Mtoa 3.0, 2.X
V-Ray For Maya 3.6X
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.64-71
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
Mtoa 1.4.X
Redshift 2.0.91-93