在每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v6.2.4更新日志:
NEW FEATURES
Support of referencing in Golaem (beta)
Create Reference / Update Reference menus
IMPROVEMENTS
GLMCROWD_LAYOUTSAVE_ENABLE environment variable can be set to 0 to disable Layout File automatic saves
Support of crypto_asset tag in the Arnold plugin
Support of string Shader Attributes in the Arnold plugin
Support of zoom and drag in the Locomotion Database Visual Feedback
Support of Shading Namespace in Simulation, Cache Replay and rendering
Physics properties can be loaded from another Character File in the Character Maker
New NavMesh generation mode
New Update Mode in the Terrain Locator
New low pass filter in the AdaptOrientation Behavior
New “Wind Velocity Noise” Attribute in the ApexCloth Behavior
New “Save Initial State On Stop” Attribute in the Attribute Behavior
New “Orient On Ground Normals” Attribute in the Population Tool
Perception Sensors now work in full 3D
Raycast meshes can be displayed in the Visual Feedback
New precise IK Plane blend hidden option in the EntityType Node
Improved export of animation when using the Conversion Factor attributes
Improved performances in the Terrain adaptation (raycast)
Support of transformGeometry nodes in the Character Geometry Export
BUG FIXES
Fixed support of Material ID and VRay Skin Mtl
Fixed cloth rendering when the Layout Tool was used
Fixed cloth cache export when other meshes have multi materials. Simulation Caches need to be reexported
Fixed shared Shader Attributes import in the Character Maker
Fixed Flee Mode in the Steer Behavior
Fixed a crash when using the Polygon Zone Trigger and Group Entity Types
Fixed a crash when the Cache File Directory was empty in the Crowd Render Proxy
Fixed Polygon Population Tool display
Fixed headAttBank Channel to take the Up vector into account
Fixed IK Planes display when in Motion Mode in the Character Maker
Fixed automatic mapping not detecting arms and legs in the Character Maker
Fixed Visual Feedback opening with the Channel Operator Editor
Fixed alias names display in the Channel Operator Editor
REFACTORING
Target distance has been replaced by Influence Radius in the Steer Behavior
Different color is used for additive blended motions in the Visual Feedback
Motion Clips now display the real part of animation in the final posture in the Visual Feedback
Refactored UI of the advanced export option for Character Geometry File (.gcg) in the Character Maker
Simulation Exporter shelf icon exports cache on double clicks
SUPPORTED RENDERING ENGINES
Mtoa 1.4.X
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.34
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
Mtoa 2.0 & 2.1
Redshift 2.0.91-93