MegaSplat允许您将多达256个不同的纹理映射到Unity Terrains或网格物体上,与其他splat映射技术不同,MegaSplat具有一致的着色器成本,无论使用多少纹理,并且实际上可以比仅允许绘制几个纹理的传统技术更有效! 纹理使用高度分辨率进行混合,使过渡成为自然的外观。
1.6更新日志
– Unity version 5.6.1p2 or higher is now required. See forums for more info.
– Fixed all known light baking modes (enlighten/progressive/mixed/bakes/shadowmask/etc)
– Fixed preview on per-texture properties showing yellow
– Rewrote brush previews system. You will need to regenerate clusters on the texture arrays to get the new previews if your previews are dark.