Photon PUN 2网络解决方案。
MFP Multiplayer First Person V1.9更新日志：
Add: Player Selection, now can add different players models so players can select in a menu in lobby.
Add: Vehicle Damage system, now vehicle received damage by collision and these explode when health < 1 Add: Auto-re spawn system for vehicles when one these get destroyed. Add: SpawnPoint selection screen (option), if you set this the player can select where spawn the first time. Fix: Vehicle audio only play if the Game view camera (from editor) is near to the vehicle. Upgrade: To Unity 5.6 as minimum version. Add: Factor Area, these items can be place all over the map, when players enter in it'll apply a force in the direction of the arrow to the player and or vehicle. Improve: Vehicle Camera, now are only one vehicle camera instead of each vehicle have they own (for driver only). Improve: Now vehicle camera detect collisions Add: Drag gable objects, now can create drag gable objects and every player can grab they and sync position over network. Improve: Better vehicle movement synchronization, now vehicles don't have the jiggle movement on high speeds. Add: Camera transition when player enter in vehicle. Improve: Remove the legacy post-process effects and replace with PPE Stacks V1. Fix: Issue that cause players not enter in the right passenger seat after enter in various seats. Improve: Now network vehicle values are apply in FixedUpdate to better match with the local physic movement. Improve: Vehicle collision force calculation. Add: Infinity time as option for room creation, with this the game will not end until no one player are in room. Fix: Jet automatically slide forward on start. Improve: Now doors are automatically added in the door manager list. Improve: More smooth front wheels rotation in network players. Improve: Network player footsteps. Fix: Players can create rooms after leave a 'pre-scene' lobby.