Arnold渲染器是一个多平台的渲染系统,此为maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。
Arnold 渲染作品集合
Maya Arnold v3.0.1.1更新日志:
Fixed random crashes when switching to Arnold Viewport (AVP)
Added support for multiple light AOVs in the Arnold denoiser UI
Fixed random crashes with XGen nodes
Fixed random freezes in ARV
Fixed bug causing ARV to block Maya rig visibility changes
OCIO looks were ignored in Maya 2016
Ensure shaders referenced by operators are properly exported
Frame padding in the Arnold denoiser UI wasn’t properly supported
Batch render with Render Setup AOV overrides was failing
Fixed wrong transforms with Particle instances of Stand-ins