Unity的Space Combat Kit旨在让大家轻松的创建单个太空游戏。
发动机:
- 各种飞行控制选项。
- 在检查器中自定义和调整控件。
- 6自由空间飞行。
- 升压模式。
用于为不同船舶创建控制脚本的灵活框架。 - 提供重新连接的集成。
武器:
- 弹丸武器。
- 光束武器(脉冲和稳定)。
归航导弹。 - 将武器绑定到触发器
- 针对多种武器在HUD上引导目标可视化。
- 多种导弹锁定功能。
- 目标协助/快照。
雷达:
- 目标选择(下一个,上一个,最近,前面)。
- VR-ready HUD。
- HUD目标跟踪盒。
- 关闭屏幕目标跟踪箭头。
- 铅目标十字线。
- 3D全息雷达。
- 仪表板目标全息图。
- 为不同的团队/类型自定义图形和颜色。
- 屏幕上有许多目标的效率
更新日志:
1.21 (当前)已发布 2019年1月3日
Additions:
- Rewired HOTAS joystick and gamepad generic templates integrated for gameplay and all menus (no need for mouse/keyboard at all).
- Rewired map activation manager – specify which controller maps are activated in different game states.
- Cockpit menu for efficient access of vehicle subsystem controls.
- Rumble manager to provide single source for camera shakes and controller vibration.
- Rewired controller vibration for boost, missile hit, collision and death.
- Game State Manager for easy management of game state transitions.
- Demo manager no longer inherits from Game Manager base class, to make it easier to modify the demo.
- Added ability to specify displayable trackable types for 3D radar and target tracking.
Bug Fixes:
- Fixed player explosion looping.
- Fixed Health Fixture not deactivating embedded health fixtures.
- Game Agent onGameAgentChangedStateEventHandler delegate now carries reference to Game Agent.
- Separated vehicle Label from trackable Label.
- 3D radar and target tracking default to White for widget color.
- Lack of RadarSceneManager in the scene now displays an error in the console by the Radar component.
- Fixed ‘ambiguous function call’ compile errors in EnergyShield.shader when building for PS4.
能更新下到2.33嘛
已将其更新到2.3~~