Stardust 1.5.0粒子系统是AE一个模块化的3D粒子系统特效,增加了体积工作流程,使用了着名的OpenVDB技术,还可以将凹凸贴图(任何灰度图像)转换为法线贴图,以便在AE内轻松创建程序材质。
新功能:
- 体积工作流程 – 使用着名的OpenVDB技术,将外观,网格化粒子和3d模型创建成卷,使用Stardust高度灵活的模块化设计创建复杂的交叉点和卷的操作。
- 3D线框 – 从模型边缘发射的新OBJ发射器选项。
- 挤出边缘 – 挤出蒙版和文本边缘以创建精细的空心体。
- 透明材质 – 通过朝向或远离相机的表面影响透明度,以实现类似X射线的效果。
- 透明材质 – 新选项允许影响DOF。
- 凹凸的法线贴图 – 将凹凸贴图(任何灰度图像)转换为法线贴图,以便在AE内轻松创建程序材质。
- Stardust面板添加
- 自动连接节点 – 通过拖动连接线顶部连接两个链接节点之间的节点,直到它变为绿色。
- 分离 – Alt +拖动中间节点以断开连接并使两个周围节点直接链接。
- Multi-Connect – Shift单击连接器,并使用绿色链接线连接到多个节点。
- 右键单击以创建节点或对所选节点进行分组。
- 预览 – 快速预览3D设置为线框/平面/平面阴影。
- 路径发射器 – 发射范围:控制路径的发射范围。
- 环境遮挡 – 允许为AO颜色着色的新选项。
- 高光 – 调整镜面反射量的新选项。
- 模型节点 – 标准化比例并将模型与其侧面对齐的新选项。
- UV贴图 – 将平面贴图应用于3D模型的新选项。
更新日志:
1.5.0 – Current version Aug 14, 2019
- Volume workflow – Create striking looks, meshing particles and 3d models into volumes using the renowned OpenVDB technology. Create complex intersections and manipulations of volumes using Stardust’s highly flexible modular design.
- 3D Wireframes – New OBJ Emitter options to emit from model edges.
- Extrude Edges – Extrude Masks and Text Edges to create fine hollow bodies.
- Transparent material – Affect transparency by surface facing towards or away from the camera, to achieve an X-ray like effect.
- Transparent material – New option allows to affect the DOF.
- Normal Map from Bump – Convert bump map (any grayscale image) to a normal map, to easily create procedural materials inside AE.
- Stardust panel additions
- Auto Connect Node – Connect a node between two linked nodes by dragging on top of the connection line until it turns green.
- Detach – Alt + drag a middle node to disconnect it and have the two surrounding nodes link directly.
- Multi-Connect – Shift click a connector, and use the green link line to connect to multiple nodes.
- Right click to create nodes, or group selected nodes.
- Preview – Fast preview of 3D setups as wireframe / flat / flat shaded.
- Path Emitters – Emit range: Controls the emit range of the path.
- Ambient Occlusion – New option allowing to tint the AO color.
- Specular – New option to adjust the specular amount.
- Model Node – New option to normalize scale and align the model to its sides.
- UV Map – New option to apply planar mapping to a 3D model.
- Fix – SSAO – fixed an issue with objects near the image border.
- Fix – Physics – fixed inherited null scale issue.
- Fix – Physics – fixed an issue with Path manipulator and single models.