Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。
从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。
SDesigner 2018.3.4.2204更新日志
Changed:
[Content] Normal Transform/Material Transform: add an option to enable Scale and Skew transformation
Fixed:
[Content] Swirl filter does not work correctly when random functions are used in parameters functions
[Content] Normal Transform/Material Transform: Normal is not normalized after a scale transformation
[Content] Swirl gives incorrect results when amount is random
[Graph] Crash when shift-dragging an output then switching to ctrl-dragging
[Graph] Crash while manipulating split points
[Graph] Performance drop when displaying node badges
[Scripting] Using custom actions could crash after 30secs
[Preferences/Projects] Enabled scripts from all projects should be executed (in the ‘Scripting’ section)
[MDL] crash when linking a MDL graph into another MDL graph
[Parameters] Nodes do not update after setting the graph random seed to an exposed parameter
[PSD] Assigning colour node changes layer thumbnail size, assigning a grayscale node does not
[API] Unhandled exception with SDNode.getPropertyValueFromId()
官方网站:allegorithmic