这是鼎鼎大名ALLEGORITHMIC公司Substance系列的Painter软件,一个着名和强大的用于各种3D模型的纹理绘制软件,SSS认为软件的界面是比较简介的,所以是一个易于使用,对纹理处理非常方便的软件。
Substance Painter 输出的贴图于U3D,Unrealengine游戏引擎中的效果
具SSS了解该软件提供了多UV的展开能力,当然可想而知绝对没有人为展开的那么科学,这个软件每个月20美元的租凭价格说实话还是蛮贵的,整套授权600美元的样子。
Substance Painter 贴图制作
SP 2017.4.1 更新日志
Added :
[Scripting] Export mesh through the scripting API
[Import] Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply)
[Log] Indicate more precisely the TDR issue in the log file
Fixed :
Crash if application is closed before resources crawling has finished
Crash when opening projects with Smudge/Clone tool
Crash when using redo after an undo of a Shader change in Viewer Settings
[Engine] Texturing differs between Painter 2017.2 and 2017.4
[Viewport] Picking on an ID map from an instance samples the wrong color
[Export] Crash when exporting an invalid normal or occlusion texture
[Export] PSD files have their groups locked when opened in Photoshop CS6
[Plugin] Photoshop plugin ignores channel selection and always export everything
[Layers] Anchors break when copy/pasted across Texture Sets
[Layers] Some anchor’s references cannot be restored if broken
[Shader] pbr-coated secondary roughness parameter is broken
[Steam] Version checker pop-up shouldn’t be visible at launch