Substance系列的软件可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,比如Substance Painter,Substance Painter。

此Substance Plugin插件在3DMAX中提供一个链接入口,可以把Substance系列的软件进行结合,可以大大减少工作流量。

Substance TO MAX v2.1.1更新日志:

SUBSTANCE IN 3DS MAX 2.1.1
– The time parameter is now properly exposed and can be keyframed to use animated Substance materials
– Substance materials can now be keyframed in the animation editors
– Workaround support for Vray RT, Redshift and any other renderers (no viewport for Redshift)
– Network Rendering support with Backburner
– Automated workflows for Redshift / Scanline renderers
– Silent installation support
– Half-float Substance outputs now have default behavior
– Unsupported compressed formats now have default behavior
– Added script functionality to determine the number of materials a Substance material is used by
– Added a scripting call to determine plugin version
– 4k support for the CPU engine, 8k support for the GPU engine

Bug fixes:
– Text parameters can now be properly edited through MaxScript
– Adjusted Vray workflow to have an accurate color correction
– Workflow scripts now do not fail to create intermittent nodes
– Exporting a mesh to FBX with a Substance material applied no longer crashes 3ds Max
– Loading a Substance material on top of another with different graph outputs now maps the outputs to the proper inputs on the shader
– Dynamic parameters stay persistent in the graph editor
– If 2.1.1 is installed on a vanilla version of Max and is uninstalled, it properly restores the original plugin files
– Installing the plugin doesn’t erroneously install both versions into 2019

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