MicroSplat的Tessellation和Parallax模块为MicroSplat框架增加了几项新功能。
功能:
- 具有位移映射的曲面细分
- 视差偏移映射,为曲面细分或非镶嵌地形增加深度效果
- 每纹理强度控制可用于控制位移量,位移方向,位移偏移和视差量,未使用的效果在着色器之外进行优化,无需任何成本。
- MicroSplat曲面细分非常快,启用后会生成在曲面细分范围之外使用的自定义回退着色器,从而进一步降低成本。
- 需要安装MicroSplat框架
更新日志:
2.63 (当前)已发布 2019年5月10日
MicroSplat Changes 2.63
– (ProcTex)Ability to provide a tint gradient for each texture over the height of the terrain
– (ProcTex)Ability to generate a cavity/erosion flow map for use in procedural texturing
– (ProcTex)Procedural texturing module now has support for cavity/erosion curves – (ProcTex)Default cluster noise in procedural texturing auto assigned
– (Core)Improve reimport times when texture arrays need to be regenerated
– (Core)Per texture saturation control added
– (Core)in 2018.3+, when tessellation is enabled, terrain instancing is disabled automatically since it’s currently not compatible with surface shaders (Unity issue)
– Fix error being thrown when switching between panels in the terrain editor
– Fully hide POM as it’s not ready yet