TPC Shooter Template是Unity射击模板,并包含基本与近战模板的所有功能。
TPC Shooter Template特征:
ThirdPerson,TopDown或2.5D Shooter
消防武器
具有轨迹渲染器的弹丸子弹
使用轨迹系统投掷物体
近战攻击火力武器
基于距离和速度的高级伤害
基于标签(不同材料)的弹丸贴花
高级范围视图
具有色散,射程,射击频率,反冲等的瞄准系统……
攻击时发射的粒子
包括射箭系统
TPC Shooter Template v1.2.2更新日志:
Shooter v1.2.2 – 13/07/2018
– Add menu tab to Import ProjectSettings manually (Unity 2018.x)
– Add an optional bool to use or not .instance with the controller
– Add support for ItemType Melee/Archery in the Inventory_ShooterMobile prefab
– Add SmoothDamp for States to the ThirdPersonCamera
– Add OnStartAction and OnEndAction Events on vGenericAction script
– Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
– Fix ScopeView UI rotation bug
– Fix Ragdoll not being activated on vSpikes
– Fix StepOffset bug
– Fix Jump ‘inplace’ bug caused on previous update
– Improved rigidbody movement methods
– Improved Roll and Jump verifications