Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。
Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。
更新日志
Improvements
XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.
Fixes
(912848) – Android: Fixed gyroscope lag issues that happen on some android devices.
(999833)(990267) – Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large.
(925835) – Editor: Fixed Skinned Mesh not being removed on undo.
(978564) – Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times.
(938614) – Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries.
(998182) – Timeline: Fixed object binding when inline curves are opened.
(998642) – Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime.
(991434) – Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline.
(999338)(988706) – UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame.
(986045) – Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.