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Unity Pro 2018.1.2f1 x64 更新日志

(984967) – Android: Fixed setting Screen.fullScreen = false does not leave fullscreen mode.
(969473) – Android: Fixed android activity indicator showing navigation bar, and disapearing on touch.
(965024) – Android: Fixed possible crash with Performance Reporting enabled.
(980524) – Editor: Fixed profiler binary log file being locked until Editor restart.
(1006497) – Editor: Fixed self profiling errors in deep profiling mode.
(None) – Editor: Fixed “warning” profiler samples visualization in the Hierarchy View.
(1008911) – IMGUI: Fixed some GUI TextArea overloads incorrectly rendering as single line.
(None) – XR: Fixed the VRModule getting incorrectly stripped if il2cpp was enabled and nothing referenced VRModule.
(1014048) – 2D: Fixed Undo operations on the Tile palette where Undo changes are not displayed.
(1032009) – 2D: Fixed Tiles not showing up visually on the Tile palette.
(1018424) – 2D: Fixed “Invalid AABB” Exception occuring when adding SpriteShape controller to Scene with empty sprites list.
(1021441) – Android: Android: Fixed shader clip support on devices with Adreno 4x and later.
(None) – Graphics: Enabled 32bit index buffers on Intel GPUs starting macOS 10.13.4.
(970414) – Particles: Fixed MissingReferenceException errors in the console caused by the Standard Particle Shader UI.
(1006947) – Particles: Set up batching info for systems with 0 particles, to improve dynamic batching.
(1013161) – Particles: Fixed the getter for the rateOverDistance script API property did not work correctly.
(1017529) – Particles: Fixed LineRenderer sometimes failing to update after changing the startWidth/endWidth properties from script.
(1006435) – Particles: Fixed crash when using curves set to different modes per axis, in the Velocity Module.
(994938) – Particles: Fixed situation where particle bounds could be calculated incorrectly, when using Shape Module scale.
(998680) – Particles: Fixed “Invalid AABB b0” errors when ParticleSystem.Emit is called.
(1009868) – Graphics: Fixed incorrect normal mapping on the LineRenderer due to incorrect Tangents.
(1012983) – Particles: Fixed pivot offset not taking Transform scale into account when using Mesh particles.
(1010992) – Particles: Fixed crash when changing Max Particles setting during Play Mode when using the Noise Module.
(1005222) – Particles: Fixed issue where Trail would start dropping points 1 frame late, after calling Clear.
(1007147) – Particles: Added error when using Texture in the Shape Module that is not set to Read/Write.
(985457) – Graphics: Fixed GLCore API crash when using indirect buffer as rw buffer.
(1001595) – Timeline: Fixed Memory Leak from Animation Tracks when using AssetBundles.
(1011557) – Graphics: Fixed SRP crash.
(None) – Package Manager: Fixed issues when a custom registry URL included a path after the host name was configured.
(1027346) – Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
(1025562) – XR: Fixed incorrect FPS when switching into VR mode on mobile devices.
(988019) – Graphics: Fixed depth buffer when using cube map array.
(1008501) – Editor: Fixed The Editor is failing to check the CacheServer when increasing AssetPostProcessor Version and adding new assets.
(1025354) – IL2CPP: Added generic argument types to inflated generic method names that are shown in missing method exceptions.
(1020262) – IL2CPP: Fixed an issue with call-by-reference method arguments not being properly preserved in certain circumstances.
(1019586) – IL2CPP: Fixed an error during code conversion related to a missing RGCTX entry for type T that can occur with an unbox opcode for a nullable type.
(995136) – IL2CPP: Improved the speed of System.Object.ReferenceEquals() method.
(1022765) – IL2CPP: Fixed object files in msvc response files not separated with newlines instead of spaces. Prevents long-line errors in large builds.
(1022755) – IL2CPP: Fixed the behavior of BinaryFormatter with the new scripting runtime.
(1005597) – IL2CPP: Fixed crash when calling NativeArray.Equals.
(None) – IL2CPP: Fixed memory corruption in threadpool code, which sometimes manifested as a crash when scheduled work to threadpool.
(964886) – Animation: Fixed an issue where modifying a Playable Graph playing AnimationClips in Editor would not play newly added clips.
(1034871) – XR: Added 64bit Google VR libraries to match the experimental 64bit support for Android.
(991264) – Animation: Fixed crash when you modify a controller in a PlayableGraph while in playmode.