Unity 3D是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro 5.6.5 p1 更新日志
Improvements
XR: Update Google VR NDK to v1.100

Fixes
(907324) – Animation: Fixed a crash when an animator reset was triggered during a StateMachineBehaviour awake.
(930814) – Animation: Fixed a crash when Animator instantiated from Script enters a Sub-State Machine with StateMachineBehaviour.
(972927) – AppleTV: Removed 2x App store icon slices that cause App Store validation to fail.
(None) – Build Pipeline: Improved build pipeline performance for large builds.
(922829) – Editor: Added an optional Async mode for Perforce Integration (see Editor Settings) to account for high latency with a remote server.
(929875) – GI: Fixed incorrect light modes being shown when multiple lights are selected.
(935149) – GI: Fixed Meta pass values when using terrain mesh with MaterialPropertyBlock and Realtime GI.u(930042) – GI: Fixed Unnecessary error message being displayed in console.
(941369) – Graphics: Fixed crash in SkinnedMeshRenderer::PrepareSkinCommon when SkinnedMeshRenderer has Animator and Cloth attached.
(971965) – Graphics: Fixed crash when opening project with BC6H texture.
(961692, 964998) – Graphics: Fixed asserts and potential memory leaks when Skinned Mesh Renderers with the “Update When Offscreen” property enabled are not visible.
(968591) – Graphics: Fixed crash during a visibility callback when a GameObject which was not visible is set inactive followed by setting a visible GameObject inactive.
(927145) – Graphics: Fixed crash in player when using non RGBA32 format 3D textures.
(907391) – Graphics: Fixed case when some of the cameras don’t render anything because depth buffer contains garbage.
(956919) – Graphics: Fixed issue where DrawMeshInstanced calls will render with inverse normals if the previous draw call used negative scaling.
(841236) – Graphics: Fixed changing the projectors render queue in script not having an effect.
(957651) – Il2CPP: Prevented a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal.
(979007) – iOS: iPhone X, fixed problem with missing keyboard Done/Cancel buttons.
(954593) – iOS: Fixed videos started with Handheld.PlayFullScreenMovie not resuming after returning to the app in some circumstances.
(58811) – iOS: Metal: Fixed MSAA corner case causing warning messages and validation error Marton Ekler.
(952284) – iOS: [Metal] Fixed potential GPU crash.
(878407) – Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
(980640) – Resources: Improved Load performance in some circumstances.
(930358) – Scripting: Fixed crash when using GitHub for Unity.
(953068) – Scripting: Fixed Awake containing the wrong transform values when instantiated.
(911613) – UI: Fixed issue where an assigned fallback font would not be used.
(961763) – VR: Shaders meant to be used in VR platforms will no longer be included in builds where VR support is disabled.
(966173) – XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit.

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