Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。

从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。

Substance Designer 2018.1.0.1039更新日志

[Bakers] Optimize high-poly baking
[Bakers] Improve result on seams for Curvature baker
[Bakers] Bake maps for UDIM based mesh
[Bakers] Add a dedicated 2D view in the Baker window
[Graph] Support for UDIMs
[Graph] Optimize cooker performances
[Graph] Improve node thumbnails generation speed
[Graph] Keep node cache only for opened graphs
[Graph] Add toolbar in the compositing graph to control the Thumbnail generation mode
[3D View] Add a geometry cache to optimize high definition meshes display
[3D View] Support UDIM display (display the current tile)
[3D View] Update Rounded Cube with uniform topology
[3D View] Avoid saving scene all the time
[Content] Add 3D Noises (Perlin, Perlin Fractal, Worley, Simplex) nodes
[Content] Add 3D Volume Mask node
[Content] Add 3D Linear Gradient node
[Content] Add 3D Cube Gbuffers node (useful to previsualize 3D based nodes)
[Content] Add 3d Planar Projection node
[Content] Add Radial Blur filter
[Parameters] Display image input/output properties in the graph properties
[Parameters] Allow the edition of resources path
[Engine] Support up to 8k textures with the CPU (SSE2) engine
[Engine] Allow Grayscale Converter to use HDR weights for HDR engine
[Preferences] Add an option to disable the automatic conversion node creation
[Preferences] Set the default compression for png to ‘best speed’
[UI] support html link in Graph properties
[UI] Center the “Yes / No / Cancel” Buttons in the save confirmation dialog
[Explorer] Enhance Mesh hierarchy display
[IRay] Integrate IRay SDK 2017.1.4

[Bakers] Adding a macro in the output name field does not add it on the cursor position
[Bakers] No materials are displayed in the list if the object has no material
[Bakers] Pressing Enter to confirm baker parameters open a drop-down menu
[Bakers] Baking textures should not generate commands in the undo stack
[Bakers] Crash baking a Transferred Texture From Mesh without specifying a texture
[Explorer] “Save as” should use the existing file name instead of the first resource name
[Explorer] Wrong behavior when drag and dropping a resource from one package to another
[Explorer] Right mouse click should not open the data in the properties
[Explorer] Icon of Scene items don’t have the correct background
[Graph] Ctrl + D doesn’t work on Linux
[Graph] Multi relink function sometimes plug only one link
[Graph] Ctrl+Shift+D should remove only external links, not internal links
[Graph] Link between grayscale and color isn’t correct
[3D View] Cannot set a resource as an env map
[3D View] Mesh info shader don’t display results in the right color space
[Parameters] Non exposable parameters are still exposable using CTRL+P
[Parameters] Text fields are not updated correctly on undo/redo
[Content] Artifacts in Grunge Map 003
[Content] Vector morph grayscale primary input seems incorrect
[Cooker] sbscooker generates an error when a resource is missing
[Cooking] Crash with stack overflow when node chain is too long
[UI] ‘Quit’ button in license management doesn’t work

爱创意-爱学习-爱分享 | 专注CG资源素材分享,一起学习一起进步 - IIIDEA.CN