首页 插件 Unity插件 Amplify Shader Editor v1.7.1 - Unity领先的材质编辑器插件

Amplify Shader Editor v1.7.1 – Unity领先的材质编辑器插件

此版本新增画布截图按钮,通过共享按钮轻松共享图形,SRP软件包自动导入,与Unity 2019的兼容性,支持后处理堆栈着色器,与Unity插件中的Substance兼容等等。

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Amplify Shader Editor是Unity一种基于行业领先软件的基于节点的材质编辑器插件,它提供了一个熟悉的开发环境,无缝地融合了Unity的UI和Shader的使用,可以从Amplify Creations获得满意的质量和灵活性,需要Unity 5.4.5或更高版本。

Amplify Shader Editor Work 01 - Amplify Shader Editor v1.7.1 - Unity领先的材质编辑器插件
Amplify Shader Editor

特征:

  • 着色器模板
  • 着色器功能
  • 自定义节点API
  • 定制照明支持
  • LOD交叉淡入淡出支持
  • 实例支持
  • 包含外部着色器文件的选项
  • 着色器变体
  • Unity 5.5 / 2017支持
  • 放大纹理2支持
  • 半透明和传输
  • 视差映射
  • 视差遮挡映射
  • 基于距离的细分
  • 其他节点和样本
  • 模板缓冲区支持
  • 多窗口支持
  • 额外的着色器功能

更新日志:

* New Templates:

* Added templates for Universal Rendering Pipeline
* Packed inside AmplifyShaderEditor\Plugins\EditorResources\Templates\USRPTemplates.unitypackage

* New Shader Function:

* Non Stereo Screen Pos
* Converts a VR screen position into a non-VR one

* Improvements:

* Added support for pragma options to the template system
* When switching between shader type the connections with the same port name are kept intact
* Custom inspector for SRP 7.X is now detected automatically and upgraded from previous versions
* Templates master nodes now display the shader name in their title for better consistency
* Unity global variables used as inline properties on templates are now registered so they can be correctly maintained over the final shaders
* Added LOD Cross Fade into Lightweight RP templates
* Added Inherit type into precision popup and made sure most nodes can now compile with the proper precision type
* Some nodes have a specific precision on purpose
* Improved ‘Diffusion Profile’ node behavior
* Added material property attribute
* Updated source code able to create profile properties in HDRP 7.X
* Tweaked Lightweight templates
* Pragma tag now after native includes
* Removed unused _MainTex_ST variable from Meta pass
* Shader Properties can now be fully rewritten through template options(API)
* Added Vulkan to Standard Surface Rendering Platforms
* Added new internal console inside shader canvas to more easily check ASE

完整更新日志:unity

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