Arnold渲染器是一个多平台的渲染系统,此为maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。
Arnold 渲染作品集合
Arnold v2.4.5更新日志:
FEATURES
OSL inline editor
Support for stereo camera
ENHANCEMENTS
Display the NLM cache in the License Diagnostics dialog
FIXES
Lag on Windows after starting the IPR
Nested instances are not rendered properly
IPR crashes when multiple polygon selections use the same shaders
Can not assign volume shader to an Arnold ProceduralBake texture Extend Edges option does not work by default
Convert substance asset to an Arnold Material is broken
aaa 太牛了啊 我要