Dialogue System for Unity可以轻松地为游戏添加交互式对话和任务,它是一个完整的,强大的解决方案,包括基于视觉节点的编辑器,对话UI,过场动画,任务日志,保存/加载等等。

它的核心是一个精益高效的对话系统,大量包含的可选附加组件使您可以快速轻松地将对话放入项目并与其他产品进行集成,不需要脚本,并且包含完整的C#源代码。

Dialogue System 1.7.1更新日志

Core
Changed: Added Hide() method to the IBarkUI interface.
Added: Support for actor Display Name. Name and Display Name (and localized versions) now also support [var] and [lua] tags.
Added: Dialogue Manager > Bark Settings.
Added: Bark Groups.
Added: Language text export in Dialogue Editor and Localized Text Tables.
Added: Response menu timeout option Select Random Response.
Fixed: Parsing error in text with [var] tags immediately followed by certain other tags.
Fixed: OnBarkLine sent to Dialogue Manager incorrectly passed speaker instead of subtitle.
Dialogue Editor:
Timed auto-backups (default is every 10 minutes).
Watches tab can now set variable values; added “Add All Variables” menu item.

Third Party Support
Updated TextMesh Pro, NGUI, TK2D & DF-GUI bark UIs to add new Hide() method.
articy:draft:
Added: ArticyEditorTools.FindPortraitTexturesInAssetDatabase().
Fixed: Unticked dialogues are now properly excluded from import.
ORK Framework: Added UnityUIDialogueUIORKBridge to assist with Unity UI.
TalkIt: Added support for design-time and runtime imports.

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