在每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v6.3.5更新日志:
IMPROVEMENTS
Operator round, ceil and floor in the ChOp Operation Node
BUG FIXES
Fixed VP2 Simulation Cache Proxy selection in Maya 2018
Fixed Render Checker when using Golaem Attributes
Fixed wrong motion blur when layout is enabled
Fixed Apex Behavior when using multiple Physics Locators
Fixed ground adaptation in the Traffic Locator
REFACTORING
Styled flat icons in the Golaem Editors
Exported Golaem Attributes are now exposed in the Crowd Manager Node
Removed Ass export from the Simulation Baker (use Arnold ass export instead)
Renamed Int output mode to Round output mode in the CrowdRamp
API
Added a wrapper to the Simulation Cache Library to make it independant from Maya
Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)
SUPPORTED RENDERING ENGINES
Mtoa 3.0, 2.X
V-Ray For Maya 3.6X
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.5-7
Mental Ray 3.13.X
Redshift 2.5.64-71
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
Mtoa 3.1
Renderman Studio 22.1
Redshift 2.6.14-20
官方网站:http://golaem.com/