Mesh Baker是Unity的网格烘培系统,他结合网格和材质来减少绘制调用,现在还包含自己的纹理打包器!需要Unity 5.1.3 及以上版本

Mesh Baker特征:

适用于任何材质和着色器
全面的多种材料支持
组合和自定义蒙皮网格
自动调整UVs,法线,切线
烘烤平铺纹理
全面的光照贴图支持
未触及源资产
简单,无脚本,5分钟内学习
运行时API
可以处理负面缩放

Mesh Baker v3.25.0更新日志

Created a TextureBlender for MetallicRoughness
Rewrote the texture blenders for MetallicSpecular and Metallic
Fixed bug with only one texture in atlas if textures for different properties had different tiling.
Added non texture property average classes so that an average value can be used if not using consider non texture properties
Fixed issues iwth blending non texture properties with the Standard shader.
Refactor
Cleaned up creating of temporary textures used in atlas creation. They are not created on a per atlas basis immediately before use and disposed of immediately afterward.
Created TextureCombinerPackerOneTextureInAtlas for handling the case of only one texture in atlas.
Removed code from other TextureCombinerPackers for handling one texture in atlas cases.

3.25.0 (当前)已发布 2018年5月2日

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