Nextlimit Maxwell Render是一个基于实在光线物理特性的全新烘托引擎,依照彻底精确的算法和公式来重现光线的做法,Nextlimit Maxwell Render中一切的元素,比方灯火发射器,原料,灯火等等,都是彻底依托精确的物理模型发生的。可以纪录场境内一切元素之间相互影响的信息,一切的光线核算都是运用光谱信息和高动态区域数据来履行的···

Maxwell Render特性:

Custom Sun Radius 自定义太阳半径.
Procedurals 新的程序贴图.
Fast ML preview 基于GPU的实时渲染.
Improved FIRE voxelization 改进的渲染引擎.
Render Booleans z-剪切渲染.
Custom alphas 自定义阿尔法通道.
New lenses 新的相机镜头.
Material Assistants 材质预设编辑器.
Pixar Open SubDiv 像素级细分.
Blockable emitters 可限制范围的发光体.
Image projectors 图片投影.
Maxwell Sea maxwell自己的海洋系统.
Maxwell Scatter maxwell的散色.
Improved Motionblur 改善的运动模糊.
Alembic
Double-sided materials 双面材质.
Deep Compositing 更高位数的渲染图片格式.
Volumetrics 体积光/物体.

Nextlimit Maxwell Render更新日志

– Improvements in voxelization performance
– Fixed more details in the Onshape connection
– Default value for parallax distance in Lat-Long Stereo lens changed from 3600 to 360
– pymaxwell editor improved to ident/unident blocks of text. Dropping files fixed
– Studio: fixed some procedural textures were displayed in the GUI when they should not
– Fix bug when opening single “Y” channel EXR files.
– Brick procedural texture: fixed random problems with missing paths. Fixed using procedural textures inside map parameters of brick procedural

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