首页插件AE插件AE颠覆性真实物理渲染引擎插件NextLimit Maxwell Render for AE 3.2.0 CC 2015

AE颠覆性真实物理渲染引擎插件NextLimit Maxwell Render for AE 3.2.0 CC 2015

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Maxwell是一个根据实在光线物理特性的全新烘托引擎,依照彻底准确的算法和公式来重现光线的做法。Maxwell中一切的元素,比方灯火发射器,原料,灯火等等,都是彻底依托准确的物理模型产生的。能够纪录场境内一切元素之间相互影响的信息,一切的光线核算都是使用光谱信息和高动态区域数据来履行的。

主要功用:

  • 内部没有选用传统的RGB色彩空间,而是用光谱来界说光线的色彩。彻底把光线当作带着能量的电磁波来看待。
  • 声称能够避免传统的Photon Map、Radiocity等算法的缺陷。
  • 内置实在的开麦拉镜头算法,而不用Post的 Camera Shader。直接能够核算白光色散等光学景象
  • 领先的Caustics算法
  • 严格的光源界说,不答应没有面积的光源,而且支撑很多数量的光源。
  • 彻底实在的Motion Blur

英文描述:

Maxwell Render Nextlimit company is an independent system of visualization (rendering) of three-dimensional objects, which is based on the principle of "no assumptions". That is, it is based on the physical properties of light and surfaces. Since the program uses the equation of the wave theory of light, it is possible to visualize three-dimensional scenes with unprecedented quality. Also present in the assembly of Maxwell Render Tutorials.

英文特色描述:

  • Full support to spotlights, fully controllable new emitters workflow. More information here.
  • Extra Sampling feature, that allows to distribute different Sampling Level values in different parts of the image, saving a huge amount of time More information here.
  • OpenVDB format supported for volumetric rendering. More information here.
  • 360º Animation tool in Studio, to easily create turntable and time-lapse animations in Studio in just one click. More information here.
  • Camera sensor models, reproducing the color response of many real world camera models. More information here.
  • White balance and Tint tone mapping controls of the render. More information here.
  • Floating Shadows and Floating Reflections in FIRE. More information here.
  • Support for UDIM and other tiled texture formats. More information here.
  • Custom Alpha now based on materials as well. More information here.
  • New Technology Preview Network System (TP Network). More information here.
  • Hide to Camera in Shadow Channel, to get perfect full shadows for compositing, avoiding the 1 pixel border around the shadow without the need to launch an extra for the full shadow. More information here.
  • Devignetting can not be negative, for artsy purposes. More information here.
  • New output macro to specify the name of the channel in the output image file name. More information here.

主页:官方

链接: http://pan.baidu.com/s/1pK4hAsz 密码:h1ej

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