首页插件3DMax插件Max烟火雾流体插件PhoenixFD V3.04.00 For V-Ray 3.0 3DMax 2013-2018

Max烟火雾流体插件PhoenixFD V3.04.00 For V-Ray 3.0 3DMax 2013-2018

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出品商家:ChaosGroup
官方地址:DEMO
资源标签:特效,Max

Max烟火雾流体插件PhoenixFD V3.04.00 For V-Ray 3.0 3DMax 2013-2018信息:

ChaosGroup PhoenixFD for 3ds Max已经得到了全面的改造,新的直观的控制,预设和GPU加速的预览,使其成为一个快速和容易的方式来解决紧迫的期限,凭借其新的FLIP液体解算器和改进的烟雾和火焰解算器,Phoenix FD现在更强大,能够为视觉效果项目带来更多现实主义。

安装方法

  1. 安装“phoenixfd_adv_30400_max20xx_vray_30_x64 .exe”
    您可以选择“自定义”>远程许可服务器,不安装本地服务器,这不是必需的。
  2. 替换“phoenixfd “C盘:Autodesk 3ds Max *** \ vrayplugins”
  3. 享受!

更新日志

Bug Fixes

Simulation
Adaptive grid attached to animated body is jittering when motion speed changes
Fast moving fire emitter leaves frozen voxels using Adaptive Grid
Second NUMA node is not recognized and utilized on machines with more than 64 cores
Drag particles are not affected by Body Force even when the affected channels include Velocity
Foam and splash occasionally gets stuck when exiting the borders of a ship simulation
Splashes are born underwater with Splash By Free Fly above 0
Inertial forces with value set to 0 still affect the liquid

Rendering
Rendering artifacts with Optimize Congestion in Bubble mode and Liquid Geometry
Flickering ocean surface seen in reflections with a moving camera
Bubbles that intersect the liquid surface render over-bright with enabled Particle Shader Light Cache
Sequence render with Defscanline and Fire Lights keeps showing the lights after the cache sequence ends
Black artifacts rendering with Light Cache when the container is inside refractive geometry with gray fog color
Rendering particles as Points in Geometry mode produce NaN Pixels
No motion blur on the simulator in ocean mode with a moving camera locked to a moving simulator
Blending particles that are born and die each frame produces a lot less particles
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