RizomUV的前身是UnFold3D,2018年5月份官方将其更名为RizomUV,它跟UVLayout Pro都是最先进的UV解决方案之一,IIIDEA.CN最期待的事情终于来啦,官方通过在gumroad.com发布了Bridge的3DMAX的接口[SSS在家无法翻墙,可能需要购买],分别有3DMAX,CINEMA 4D,BLENDER这三个,Maya的接口估计后续官方会发布。
从以上的SSS的视频中我们可以看到RizomUV的特征。
从以上的图我们可以很清楚的看到RizomUV的完整工作流程。
RizomUV VSRS 2018.0.100更新日志:
– New: UI colors and viewport colors are now customizable (see the preference dialog)
– New: Scripting, island selection and visibility flags are now exposed (Read only)
– Fix: Activation dialog now has a scrollbar when display are small
RizomUV VSRS 2018.0.102更新日志:
– New: Revolution Shapes detection for Mosaic (useful with hard surface meshes)
– New: More viewport colors are customizable (see the preference dialog)
– Fix: OBJ File export doesn’t export (bug introduced in 2018.0.100)
– Fix: Viewport hotkeys are not saved
RizomUV VSRS 2018.0.103更新日志:
– Fix: Stacked islands produce overlaps when there are not exactly one over the other.
RizomUV 2018.0.109更新日志:
– New: AutoSeams Stretch Control now use a brand new algorithm and give far more robust results: no more self-overlaps and better control on the allowed stretch. (Disable “High Quality” to get faster results)
– New: AutoSeams Size Limiter. Cut too much big/long islands into smaller pieces as they can lower down the UV area usage A LOT.
– Fix: OBJ group list double after a click on “Island to Tiles”
软件很强大感谢分享