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首页 插件 C4D插件 C4D渲染器 - SolidAngle C4DtoA 2.4.0 R17-R19 Win

C4D渲染器 – SolidAngle C4DtoA 2.4.0 R17-R19 Win

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Arnold渲染器是一个多平台的渲染系统,此为maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。

Arnold 渲染作品集合

Arnold For C4D - C4D渲染器 - SolidAngle C4DtoA 2.4.0 R17-R19 Win

SolidAngle C4DtoA工作界面

C4DtoA 2.4.0更新日志:

FEATURES
Texture baking: a new dialog is added that will produce an image of a given polymesh’s shaded UV space as output.
Sheen in standard surface: the standard surface shader supports a new, energy-preserving sheen effect designed to render cloth-like microfiber materials such as velvet. The sheen effect is layered on top of the diffuse and subsurface components.
New cell noise shader: a new cell noise shader has been added which can create many different useful cell-like patterns. The color of each cell is mapped to a palette parameter, enabling the easy creation of patterns with colors chosen from a specific palette.
Export / import operator graphs: operator graphs now can be exported to an ASS file and import back in any DCCs supported.
Built-in cryptomatte: the Cryptomatte ID matte creation tool is now being included as a part of the Arnold core package.
Matrix shaders: The matrix_multiply_vector and matrix_transform shaders have been reinstated.
ENHANCEMENTS
New control in toon shader: edge detection can now be controlled using a STRING type user data called Toon ID, available in the Arnold Tag of shapes. This feature is enabled when the Use Toon ID parameter of the toon shader is checked. Otherwise, the detected edges will be driven by the object’s own name as a toon-specific ID.
New controls in range shader: the range shader has been augmented with parameters to control contrast, bias and gain.
RGB clamping in clamp shader: the clamp shader can now be configured to either a scalar or color mode.
Improve alpha options of the Arnold Material: alpha channel of a texture is now supported to control blending when stacking materials.
Support for the native decal workflow: adding textures over a material via the texture tag is now fully supported.
Run ASS export while a render is running in the background
Change Export scale parameter to length unit type
Support for blend opacity in the object mask tag
Reload the procedural when it’s disabled and re-enabled
Add -arnoldAbortOnLicenseFail command line argument
FIXES
ASS export from command line does match ass export from gui
Exported xpEmitters don’t match original if you have a short particle lifespan
Multiple folders in the procedural search path do not work on OSX
Arnold tag shows wrong parameters on a Lathe object under a Cloner

官方网站:https://www.solidangle.com/

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