Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。

从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。

Substance Designer 2018.1.1更新日志

[3D View] Weird visual artefact with specific AMD GPU
[3D View] Freeze with specific AMD GPUs
[3D View][Bakers] Generated normals from .obj have hard edges on UV seam
[3D View] Crash while computing spherical harmonics
[Bakers] Can’t set resource as “embedded”
[Bakers] crash when baking
[Bakers] Baking 2 different versions of a map from UDIM mesh is broken
[Bakers] crash when switching between contextual and non contextual graph
[Bakers] Having the same baker twice will make them synchronized
[Bakers] renaming the $(custom) macro prevents baking correctly
[Bakers] Refreshing a baked map should blocks the UI
[Bakers] Refresh All baked maps creates empty resources
[Bakers] Pressing “Enter” to confirm a parameter value removes the high poly
[Content] Tile Generator: Rotation Random error when X and Y Amount are different
[Content] some grunge maps contains ghost instances
[Content] Cube 3d: using random functions in parameters does not give expected result
[Content] Fractal noises are not rendered correctly when Non Square Expansion is off
[Content] Cells 2 and Cells 4 don’t behave correctly when Non Square Expansion is off
[Graph] Updating a sbsar instance creates a ghost graph
[Graph] Assignment through right click should not display UV tiles sub menu for non UDIM meshes
[Graph] Republished sbsar is not correctly updated
[Graph] Nodes not invalidated correctly when resource changes
[Cooker] Premult alpha blending parameter is not correctly retrieved from sbsar
[Cooker] levels filter does not clamp values when cooked in a sbsar
[Cooker] Implicit transform are performed before FX-Map nodes
[Explorer] Pressing del key on a package asks the user if he wants to delete it
[Explorer][Bakers] Relocate issue
[Curve] Random crash when manipulating keys in the curve editor
[MDL] Gamma Type not correctly set for custom usage
[Parameters] Crash exposing a parameter with the same identifier as an existing input
[Properties] Output usage is edited with insensitive case

[3D View] Set default range of “Tesselation factor” to [0, 16]

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