Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。

从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。
Substance Designer 2018.3.1 B1869更新日志
Changed:
[API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode()
 [API] Add doc about all resources definitions
 [API] Change SDSBSCompNode annotation property ‘visibleif’ to ‘visible_if’ for consistency
Fixed:
[Graph] Hitting the TAB key a second time does not close the Node menu
 [Graph] 3D View badges does not work correctly in some situations
 [Graph] Read-only packages can be modified
 [Bakers] Progress bar acts in a weird manner when loading a very high poly mesh
 [Bakers] Artifacts on mesh with in-facing normals
 [Bakers] Bakers output and parameters widget can’t be uncollapsed
 [Explorer] 3D resources are loaded when a package is opened
 [CmdLineArgs] “–news hide_changelog:true” does not work anymore
官方网站:allegorithmic



