Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。
从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。
更新日志
Fixed:
- [Bakers] Crash in DXR when aspect ratios of bake output and skew map are mismatched
- [Bakers] ‘Ambient Occlusion From Mesh’ baker outputs wrong results with Optix or DXR when using a Normal map
- [Bakers] ‘Curvature’ baker outputs wrong results when using ‘Per Vertex’ setting
- [Bakers] Error messages state the backend which failed instead of the cause of the error
- [Bakers] Crash when processing a detail map baker without a high poly mesh
- [Bakers] Skew map does not appear to affect all the output with DXR enabled
- [Content] mg_leaks: typo in parameters name
- [Content] “Shape” returns a cooking warning
- [Content] Polygon 1 and 2 don’t support random functions
- [Content] Polygon 1 and 2 can have less than 3 sides
- [Content] Normal to Height HQ does not work correctly in non square
- [Parameters] Integer input parameters: the drop down list does not show the values
官方网站:allegorithmic