Substance Painter是一款3D材质软件,可纹理制作,渲染和三维结合工作,使用该软件,可以使用一套完整的纹理工具,例如:PBR和粒子绘图,具有透明度控制的画笔,材质和智能蒙版的程序效果。

Substance Painter 2018视频展示

Substance Painter操作界面

Substance Painter是一款全新的3D设计,可为我们以前从未见过的现代游戏创建质感,该软件可作为最具创新性和用户友好的3D材质绘图之一,选择画笔,选择材质并根据需要进行编辑,然后开始绘画,每个动作一次应用于所有通道并立即渲染,还可以在4K分辨率下为每个地图设计网格中的多种材质。

Substance Painter 材质视频展示

Substance Painter 2018.3.0更新日志:

Release date: 2018/11/20


Summary: viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool, new content and a huge boost in performance
[Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings)
[Export] Export the content of the 2D viewport as a single texture
[Export][Dithering] Expose dithering at export
[Layer stack] Colors on layers and folders
[Layer stack] Quick activation and deactivation of multiple layers and effects
[Layer stack] Easier navigation for blending modes with up down keys and mouse scroll
[Proj][UI] Additional rotation manipulator on all three axis for triplanar
[Proj][Shorcuts] – and + to change the UV projection manipulator size
[Shader] Control coated layer parameters with channels in the PBR-coated shader
[Substance] Expose new mesh-based texture inputs for filters and generators
[Symmetry][Viewport][UI] Control symmetry offset with manipulators
[Symmetry][Contextual toolbar][UI] New symmetry panel with options
[Symmetry] New symmetry line intersection mode
[Symmetry] New symmetry clone cursor
[Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap
[Log] Improve error messages when unable to export textures
[Scripting] Allow to change or update the resources in Display Settings
[Scripting] Allow to create or remove channels in Texture Sets
[Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle)
[Content] Update of the preview sphere with anisotropy and modified angle
[Content] Updated matFx shutline
[Content] New Texturing.XYZ seamless face scan
[Content] New anisotropic procedurals
[Content] New filter: baked lighting environment
[Content] New environment map: studio automotive neutral
[Content] New project template: PBR – metallic roughness Anisotropy angle (with anisotropy channels)
[Content] New project template: PBR – metallic roughness Coated
[SVT][Engine] Sparse Virtual Textures (SVT)
[SVT][Preferences][UI] SVT hardware support acceleration option
[SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk)
[SVT][UI] Message window at start if size on disk too low for the cache
[SVT][Preferences][UI] Substance Painter global cache location
[SVT] New environment variable to specify the path of the cache of Substance Painter
[SVT] New environment variable to activate the SVT hardware support acceleration
[SVT] Detect sparse support by hardware
[SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU
[SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening


[Color Picker] Painting cursor appearing when trying to pick a color
Crash by Selecting or Unselecting layers in a specific order can lead to crash
Crash when pasting as an instance a layer with a mask
[User Channel][Regression] Crash when renaming user channel
[User Channel] Grayed brush preview
[Alembic] Only one texture set from several materials after import
[Engine] Exported texture differs from viewport for brush stamps
[Engine] Invert with a level effect does not fully affect a texture
[Material picker is applying a brush stroke while picking
Switching resolution to 128x128px leads to a crash
Mesh map links are not updated properly when rebaking or instancing layers
[Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as input
MDL association mismatch when using multiple shaders instances
[Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer
[Viewport] Pivot point for translation not always updated after clicking
[UI] Fixed icons and removal of placeholders for HDPI monitors

Known Issues:

Computation freeze in some cases on AMD VEGA GPUs
Huion tablet issue with shortcuts on Windows OS
Anti-aliasing and shadows when active together may give unexpected results


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